December 15, 2018
This game is a product of an in class project for my Game Design I class. We were instructed to creat a First Person shooter with our own mechanics as long as raytracing was involved. In my game I created a gun that use raytracing for its primary fire, flying enemies, stationary enemies, ammo packs, healing packs, and a grenade launcher with splash damage. The most difficult part of this project would be the grenade launchers splash damage, however it was also the most fun part to work on, and after several our of debugging I was able to figure it out.