December 6, 2020
For my Capstone project I decided to design my own level using assets from the unreal engine store. The level consists of assets from Infinity Blade: Firelands, Infinity Blade: Grasslands, and Infinity Blade: Icelands. To make this level more unique I added some personal mechanics which include moving platforms for the player to ride on, and destructible rocks that players can shoot in order to continue the level. The most difficult part of this project was trying to work with the lighting. I wanted to make the players realize they were making progress in the level through lighting and change in scenery. In the end, I was able to do both along with adding a fog effect near the end of the level.